Pitlord
05-29-2001, 22:15
Call me lazy, but i'll let my party members pick up the gold from now on, saves me a click with the finger and eases my pain in my hand
Here's why:
Gold
Gold has long served as the sole reliable currency in the world of Sanctuary. This precious metal is melted into small gold slugs, which are then flattened and stamped with the heraldry of the kingdom that created them. Each coin throughout the realms contains the same amount of gold, regardless of the coin's shape or size.
Gold does not share space with items or weapons in your backpack, as it did in Diablo.
Your character can carry 10,000 gold per level, so a 10th-level character can carry 100,000 gold. The maximum amount of gold a character can carry is 990,000, at level 99.
When anyone in your party picks up gold, it is divided evenly among all the party members. Any remaining gold goes to the player who picked up the pile. Gold is only split with party members who are in the same map area, or "zone," as shown on the Automap or in the party menu. Gold Splitting cannot be turned off.
If you are killed, your character will lose a percentage of the total gold both carried and stored in the Stash. This percentage is equal to your character's level but will not exceed 20%. After this 'death penalty' is deducted, the rest of the gold your character was carrying falls to the ground in a pile. If the penalty exceeds the amount of gold you were carrying, the remainder of the penalty is deducted from your Stash.
In Single Player, dying will not take away all your gold. No gold is lost from your Stash, and 500 gold per character level is exempted from the death penalty. For example, if a 10th level Single-Player character with 5,000 gold dies, he will lose no gold.
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Camping is an ARTFORM ...
I HATE ART !!
[This message has been edited by Pitlord (edited 29 May 2001).]
Here's why:
Gold
Gold has long served as the sole reliable currency in the world of Sanctuary. This precious metal is melted into small gold slugs, which are then flattened and stamped with the heraldry of the kingdom that created them. Each coin throughout the realms contains the same amount of gold, regardless of the coin's shape or size.
Gold does not share space with items or weapons in your backpack, as it did in Diablo.
Your character can carry 10,000 gold per level, so a 10th-level character can carry 100,000 gold. The maximum amount of gold a character can carry is 990,000, at level 99.
When anyone in your party picks up gold, it is divided evenly among all the party members. Any remaining gold goes to the player who picked up the pile. Gold is only split with party members who are in the same map area, or "zone," as shown on the Automap or in the party menu. Gold Splitting cannot be turned off.
If you are killed, your character will lose a percentage of the total gold both carried and stored in the Stash. This percentage is equal to your character's level but will not exceed 20%. After this 'death penalty' is deducted, the rest of the gold your character was carrying falls to the ground in a pile. If the penalty exceeds the amount of gold you were carrying, the remainder of the penalty is deducted from your Stash.
In Single Player, dying will not take away all your gold. No gold is lost from your Stash, and 500 gold per character level is exempted from the death penalty. For example, if a 10th level Single-Player character with 5,000 gold dies, he will lose no gold.
------------------
Camping is an ARTFORM ...
I HATE ART !!
[This message has been edited by Pitlord (edited 29 May 2001).]