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Pitlord
10-27-2002, 21:01
Just a few things I've seen that might be handy to know:

* CORPSE RECOVERY
This is from a post on EQ Vault by John Smedley:
"In a nutshell, the Corpse Recovery rules are as follows: Characters All Levels: If you have no items on your corpse, it will dissapear within 3 minutes. Characters Level 1-5: Corpse will dissapear within 30 minutes (real time) whether you are online or offline. Those of you wondering why this rule is in place? - There would be WAY to many bodies if we didn't do it this way. Characters Level 6 and above - Corpse will dissapear within 24 hours if the player is online (being at the character select screen STILL counts as online). Corpses will dissapear within 1 week if the player is offline." An additional note to this that you should be aware of is that being online means being logged into your account, no matter what character you are playing. Thus, if you have a character die and switch to another character for 24 hours without looting that first corpse, the corpse will disappear and you will lose all of your stuff.


* At the text prompt, you can use the SHIFT-UpArrow to view a history of your previous commands. Just hit Enter again to repeat the command verbatim, or you can press SHIFT-LeftArrow or RightArrow and edit the command first. This is useful for repeating auctions or repeating a tell to a friend who was zoning.


* The /yell or /y command is a great way to ask for help from those around you. It tells everyone nearby that you need help and which direction to go to find you. You should definitely remember it and may even want to program it into a social button and put it in your hotkeys.

* You can fish while sitting down and meditating. So if you are near water and have to med or heal anyways, you can fish and make a little extra money.


* For classes with the ability to "sneak", when an NPC merchant regards you less then indifferently, enable sneak before selling or buying from the merchant to get better prices. (You'll know it's working when you /con the merchant and they are "indifferent" to you). This also allows players who couldn't normally deal with an NPC merchant (i.e. Aviak Merchant in South Karana) to buy and sell from them.


* /Autosplit and /split split coins evenly, not amounts. Thus if a party of three loots a corpse with 1 pp, 1 gp and 1 sp, the looter will get a platinum, another person will get a gold and another person will get a silver. Big difference! If you trust your party members and want to be completely egalitarian, have one person go to the bank and start at zero loot, loot every monster and split the money evenly with the party at the end of the day. To be really frugal, make your treasurer the person with the highest charisma and local faction and have him sell any extra items before the final accounting.

* Program a social button to say /corpse. If you ever have your body in a bad spot and are afraid to go get it, hotkey that button. Then as you inch toward your body trying hard not to awake the nasties who have spawned on your body, press the hot key continually and your body will move toward you from a pretty good distance. When it comes to you, run to a safe place all the way pressing the hotkey and you will "drag" your corpse with you. This also works good for underwater corpse recovery. Also, summoning a corpse (/corpse) will not make invisibility drop, but looting it will. If you die in a dangerous place (say the west side of oasis) you may want to find someone to cast invisibility on you (caster and target must be in same group). You can then hot key /corpse to drag your corpse to a safe place to get your gear back. Added bonus, a corpse bouncing along the ground looks cool (anyone without see invisibility will only see the corpse dragging). (Submitted by Onyxx and Oglug)

* ...

Redneck
10-28-2002, 16:19
It can be very far to return for you body if it is far far away LOL

That last spider was really a bit too much for us as that frigging lion got to us LOL.
Dang..
At least the paladin died first, like it should be ROFL.

Baatorian
11-03-2002, 23:13
Okay i will add a few things about the above. Most specially those rules were all true like a year ago. Yet in the last year so many rules constricting players have been losened that i cannot say for sure they still aply

* CORPSE RECOVERY
I'm honestly not sure about time of corpse you have. Except for the following.

Under level 10 you will lose no xp and now you will get your stuff on you as you respawn at your bind point.

Above level 9 You will normally have seven days to get to your corpse. Of which the first three hours it is rezzable to regather the xp you have lost with the death.

If the corpse is an itemless corpse the timer will be at three hours tho.

Another thing. Supposedly the timer does not move when your not online. If you are online with that char or another char of that account the timer will be moving. I have not verified this but a few corpses which had timers which barely move make me suspect this is probably true.

*Recuperating corpses and tricks.
You can consent someone else to displace your corpse. For example get it out of a tight place with /consent =name of player to be consented= by doing this again you will denie this person any further moving around of your corpse.

There is a trick for pulling up to two corpses. This is in the macro buttons where you can put up to five commands.

For example

/target pitlord
/corpse
/target demonlord
/corpse

this macro would try to target pitlord and demonlord or rather if they were not theire but there corpses were their corpses. and each time port their corpses to you ... by a repeated clicking on this button you could start pulling two corpses along as you run.

*At the text prompt
Where in the old editor you had to remove chars from the end out if you needed to edit now you can move inside the text and work with text arrows as stated very nice and handy

*/y is a great thing indeed tells other players in the neighboorhood where ya are from their point. Need to be close for them to hear it tho

* The fishing
Fishscales are the component of most enduring spells. Fish are good food.

* For classes with the ability to "sneak", when an NPC merchant regards you less then indifferently

Watch out here !!! when you start trading you come out of sneak to become invisible again do sneak again just after you open the trade window without closing this window. You dont want some evil bugger hit ya in the back !!

About the comment about distance.

God knows this was particularly true in the past. I started playing everquest in the though days =p

Until pop you had to be able to trust on druids and wizards both classes can port others from around level 30 give or take a few levels. To get you close. The harshness in the game was made so druids and wizards for one could sell off their ports more easily.

With PoP this has become way more easy altho i guess about 20% of the places you can hunt are truly far still ... there is now a hub of portplaces available where ya can get to easy without the help of anyone else.

In the end remember that Everquest is a game of cooperation. That the most thrilling parts are in fact in the high levels. And that more then one creature needs at times eight or more groups of high ups to kill. Altho those tend to be the exception.

PS. An addition with pop is that the different planes of the gods are now reachable. And that the aim itself can be brought at killing the gods !!