View Full Version : Everquest sucks - AGAIN
Hm, point one, couldn't find me earlier thread. Please post the link to it here. If it as been remove, me be VERY angry.
Point two, i played EQ with fun for the last weeks, but tonight, i once again experienced why the game COMPLETELY sucks. CORPSE RECOVERY !!! Either they stop that stupid rule, or they lose a customer, me. I won't play EQ above lvl 10 due to that rule, so i won't play EQ. If i WANT frustration i'll try real life, thank ya. If corpse recovery hasn't changed by the 21-th of february, i delete my account.
spyclone
02-11-2003, 17:08
here we go again ....
Yup, here we go again. I forgot the downsides of the game playing under level 10 chars, and it was fun then. However, compared to the free D2, EQ's corpse recovery rules make this a completely inferior game.
Elliadriam
02-11-2003, 18:11
I'll probably apoligize for this later, but don't keep your hopes up for it.
1. Do NOT accuse the people of removing your thread, it's a very small effort to do a search on the thread and see that it's been over an entire month since the last post you made it, hence that it's no longer showing on active topics, or, the first page of thread in this forum.
*link edited* http://www.wanderingwolves.com/ubb/Forum51/HTML/000035.html
2. We did try to get you aware of the corpse recovery rules on several occassions before you pursached the game (aka: Video presentation of ROD, some D&D sessions, and i pointed it out once more right before i helped set up your account)
No, i'm not saying you should like the corpse recovery, but yes, if you play you'll have to live with it. (like every frigging other person in the game)
Corpse recovery is a part of EQ just like anything else, and has been so since day one the game was released.
EQ is NOT Diablo2, it's another game, with other rules.
Just like your new job has other rules then your old job at the bank.
Adaption or no work
Adaption or don't play the game Cat.
We HAD warned you up front about these things.
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-=*>WW-Freak Extraordinair<*=-
I don't know why, but i'm playing it
For all your mapping needs in EQ (http://www.eqatlas.com)
WW's D2 den (of evil) (http://www.wanderingwolves.com/d2)
A microsoft scowls at you, ready to attack! What would you like your error message to say?
[This message has been edited by Elliadriam (edited 11 February 2003).]
:-) Agreed Eliadriam, ya had warned me.
But i still do nay like it. The only reason i'm playing EQ is because ya bunch play it. I find the game itself not very much to my liking, and the Corpse Recovery is the most importat part of that. When ya're used to something good, like D2, ya're not happy with something that does't meet standards like EQ. I'm considering if i wanna pay to get frustrated every night. For the moment i'm as yet undecided what to do, but with every death above level 10, the balance against EQ against tilts further and further.
Yup, it isn't 'fun' getting your corpse ...
Yup, it might 'suck' recovering it ...
No, it's not going to change ...
EQ exists from as early as 1999, corpse recovery has always been an integral part of it and I think I can safely say that it will remain part if it forever more ...
Call me a sm'er or something else, but I started to like the corpse recovery part ...
How's that you might ask? Well, I try not to die but if it does happen, it's just part of the game ... You gain some and you lose some.
Sometimes you can lose a lot, but if that happens, it usualy means i'm playing in an area i'm not supposed to be.
You don't have to take it for granted but it IS a good thing that xp-loss and corpse recovery is in the game.
Imagine this extreme example:
party of lvl 15 chars decide to go and take on a 'little dragon' of lvl 45.
Before they start their assault they get bind in the vicinity of the dragon so that if they die they don't have to run long ways.
Assault starts, casters nuke all their mana on the beast, fighters start hacking and both types of chars do minimal dmg, but they do dmg.
A few seconds (if it would be more than 1 second that is) people start to die ... quickly.
But hey, that's no problem, if I die, we come back at full health/mana. All we have to do is pick up that corpse that is 10m away from where i was bound ...
Rinse and repeat at your pleasure. After let's say 1 hour of continues combat/deaths/corpse recovery they finally kill the beast.
What would be the result of this?
Only xp and items gained, nothing lost and eventually no joy at all when you finally manage to kill something. Game would be instant boring. In less than 2 months all characters would be max lvl, and so on ...
Why would someone take on gnollpups on lvl 2 if we might as well try to kill a dragon and get amazing loot in the progress instead of 2cp and a small box?
Maybe if the hate is rooted this deep, and if it is targetted mainly at the corpse recovery, then just maybe EQ isn't a game for you.
SOE listens to customers now and then (prove of that is in the upcoming expansion) but it is highly unlikely that they'll ever change a core game mechanic like xp-loss and corpse recovery. They may have tuned it in the past and who knows maybe even in the future, but they'll never ever remove it from the game.
It's there, and it's there to stay.
Maybe EQ just isn't the game to play for you, I dunno. I think that's something you'll have to decide for yourself Cat, that's not something we can decide for you ...
I'm still hoping to see you in EQ though ...
[This message has been edited by Pitlord (edited 11 February 2003).]
Elliadriam
02-11-2003, 18:34
When EQ first got released the corpse recovery/XP loss started at lvl 1 (yes, lvl one)
They brought it up to lvl 5 later, and then, with (i think luclin? or was it kunark? don't remember where i read it) they finally brought it up to lvl 10.
What they were hoping for was that people learned the limits of their character by that time. (aka)
Enchanters should not be doing front line fighting.
Fighters should be in the front line instead.
Clerics same thing, exept when battling undeath when their line of spells become better at nuking then the same lvl Wizard. clerics stay behind the tanks to heal and support and gain xp for keeping their team alive.
Wizards shouldn't start nuking till a mob is at least below 50%health (why? because it creates a very large amount of agro and the wizard will die if the mob isn't killed soon)
just a few examples.
Alot can be learned by playing in groups
and a lot can also be learned by seeing in what a class exells in and playing that class (got a druid, got a monk, and got a warrior, and the brainless smashing of things is to my liking, i can't really play alone cause i do need cleric assistance in healing from dmg, but i like my warrior)
A monk is a pretty strong class once it hits a certain lvl, with the Feign death, and mend wounds. It's restricted to what he can wear, but he deals a fair ammount of dmg, has a self heal, and can usually hope for Feign death to save his "ass"
It all depends on how/What you want to play, if you play a wizard as you would play a warrior, you will die horribly, and many times over. :-/
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-=*>WW-Freak Extraordinair<*=-
I don't know why, but i'm playing it
For all your mapping needs in EQ (http://www.eqatlas.com)
WW's D2 den (of evil) (http://www.wanderingwolves.com/d2)
A microsoft scowls at you, ready to attack! What would you like your error message to say?
In fact, i agree with the gam balance comments. But their is a very simple change that could resolve all problems. Corpse recovery stays as it is except that at the end of the (is it 1 week) period, if ya haven't recovered it, it does not disappear, but is automatically recovered. This keeps gamebalance, while being a perfect solution for lazy slackers like me. Shouldn't be too hard to program either.
Elliadriam
02-11-2003, 20:15
LOL sorry cat couldn't help but laugh at the lazy slacker remark
But in all honesty tho, when you died, and you are having issues finding your corpse back, you just have to give a yell in the guildchannel, and people will come help you even if at times it'll cost them their life as well
when i'm online and i see a corpse recovery request i allways try to help, by logging onto my druid for sow, invis etc, and corpse dragging. it doesn't take too long if you get a little help to get your body back, and then you can go back to killing things with full gear right away. (i don't know if you tried fighting without equipment but shees things suddenly hit a lot harder!!!)
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-=*>WW-Freak Extraordinair<*=-
I don't know why, but i'm playing it
For all your mapping needs in EQ (http://www.eqatlas.com)
WW's D2 den (of evil) (http://www.wanderingwolves.com/d2)
A microsoft scowls at you, ready to attack! What would you like your error message to say?
A Corpse Recovery was my introduction to the Wandering Wolves. I hit level 10 and set off from Halas to earn my fortune. Five minutes down the road in the Karanas I got my backside kicked good style and my body was stuck in the middle of a bandit camp. I spotted Chantille giving help to someone in ooc and asked for help. Ragnar and Chantille came back to the Karanas and spent nearly an hour recovering the body of a player they had never met before. A fabulous advertisement for the Wandering Wolves. Losing my body taught me a lesson that I haven't forgotten - I think its an important and integral part of the games learning curve.