Trump’s Ramp Druid

posted in: Decks, Druid | 0


Ramp Druid has been ticking along quite merrily in the metagame for a while now, but we haven’t taken a look at the deck for more than a few months. Not a huge amount has changed for this old stalwart of Hearthstone, but the for the purposes of our next deck spotlight, we’re going to reference Trump’s latest Thaurissan-flavoured version.

Trump’s Ramp Druid strategy guide

The core strength of the Ramp Druid deck is its ability to reach up into playing more powerful minions, earlier on in the game. You do this by playing cards such as Innervate and Wild Growth in the early game, and – in this version of the deck – by playing Emperor Thaurissan in the later stages of a match.

It’s important to plan your opening turns very careful. It’s rare, for example, that you’d want to use The Coin to jump straight into Wild Growth if you don’t already have a three-Mana card to play on your second turn. You should avoid throwing all of your eggs into one basket in general – it might seem tempting to drop two Innervates to create a Turn 1, five-Mana minion but you’ll be left with nothing once it’s cleared. Patience is an ever-present virtue when playing this kind of deck.

Once you’ve cleared the opening turns, the Ramp Druid becomes a lot easier to play. Hit the mid-game in good shape and you can start using your devastating Mana advantage to make mincemeat out of whatever progress your opponent has made on the board. Once you’ve got presence of your own and tucked Kel'Thuzad behind a Taunt, the game’s practically yours for the taking.

Trumps’ Ramp Druid Mulligan guide

What should you look for in your opening hand? Well, Wild Growth if your ideal Turn 2 play – whatever else is happening on the board – as this gives you the most efficient start at pushing into higher value turns throughout the rest of the match.

Innervate is of course another key card in this deck, as it helps you reach into your sticky mid-game minions nice and early. Playing Innervate into something likePiloted Shredder can put the game firmly under your control.

Against Heroes like Hunter, Paladin or Warlock you should hold onto other cards like Wrath and Swipe – the latter being particularly useful for stopping a Muster for Battle / Quartermaster horror-combo in its tracks. Zombie Chow also holds its own well against early, low-Mana minions and can often make multiple trades.

Trump’s Ramp Druid card combos and deck synergies

Here are some of the most important deck synergies to consider when playing this particular type of Ramp Druid deck.

– Kel’Thuzad is your opponent’s number one pain-in-the-neck when the late-game comes around. Combine him with the use of Deathrattle cards like Sylvanas Windrunner, Sludge Belcher and – to a lesser extent – Piloted Shredder, and they may never manage to bust through your wall.

– Innervate will, of course, allow you to field a bigger minion than your Mana pool would otherwise support.

Azure Drake will boost the damage output of any of the spells in your deck.

– You will most often use Cenarius to put a shield wall around your existing minions, but always check to see if the alternative damage-boost will push you over the finishing line faster.

– If you can get Emperor Thaurissan behind a Sludge Belcher, you’ll be in great shape to pull off at least a double Mana discount.

– You’ll likely have higher-priority Silence targets, but Keeper of the Grove can be used to remove the health-gifting negative effect of Zombie Chow. This will come back to bite you on the backside if your opponent drops a Taunt near the end of the match though…

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